ebiten/internal
2023-04-23 21:29:20 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/atlas, internal/graphicscommand: refactoring 2023-04-19 21:43:08 +09:00
buffered internal/buffer: refactoring 2023-02-26 02:20:07 +09:00
builtinshader internal/builtinshader: fix comments 2022-10-10 13:14:37 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad internal/gamepad: bug fix: possible crash at iterating gamepads 2023-03-17 11:40:24 +09:00
gamepaddb cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596) 2023-03-12 22:32:30 +09:00
glfw all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
goglfw internal/goglfw: ignore the invalid-handle error at DestroyWindow 2023-04-18 23:53:26 +09:00
graphics internal/shader: refactoring 2023-04-16 18:37:06 +09:00
graphicscommand internal/atlas, internal/graphicscommand: refactoring 2023-04-19 21:43:08 +09:00
graphicsdriver all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/graphics: use flatten []float32 slice instead of [][]float32 2022-12-03 20:23:58 +09:00
packing internal/packing: refactoring: remove a redundant check of sizes 2023-04-09 01:13:44 +09:00
png go generate 2023-03-15 03:18:28 +09:00
processtest internal/processtest: output a better error message when failing to compile a Go program 2023-04-01 04:01:39 +09:00
restorable internal/restorable: optimize removeDuplicatedRegions from O((n+m)^2) to O(n*m + m^2) (#2631) 2023-04-09 02:31:22 +09:00
shader internal/shader: bug fix: a swizzling 'r' didn't work for vec2 2023-04-23 21:29:20 +09:00
shaderir all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
ui all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
winver internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00