ebiten/internal/shader/testdata/define2.expected.vs

19 lines
243 B
GLSL

vec2 F0(void);
vec2 F1(void);
vec2 F0(void) {
vec2 l0 = vec2(0);
vec2 l1 = vec2(0);
vec2 l2 = vec2(0);
vec2 l3 = vec2(0);
l0 = F1();
l1 = (1.0) * (l0);
l2 = F1();
l3 = (l2) * (1.0);
return l1;
}
vec2 F1(void) {
return vec2(0.0);
}