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b6a340a96f
Updates #2034 Updates #2188
35 lines
477 B
GLSL
35 lines
477 B
GLSL
uniform float U0;
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uniform float U1;
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uniform float U2;
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attribute vec2 A0;
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int F0(in int l0);
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int F0(in int l0) {
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return l0;
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}
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void main(void) {
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int l0 = 0;
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int l2 = 0;
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l0 = 0;
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for (int l1 = 0; l1 < 10; l1++) {
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int l2 = 0;
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int l3 = 0;
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l2 = F0(l1);
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l3 = l2;
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l0 = (l0) + (l3);
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for (int l4 = 0; l4 < 10; l4++) {
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int l5 = 0;
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int l6 = 0;
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l5 = F0(l4);
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l6 = l5;
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l0 = (l0) + (l6);
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}
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}
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l2 = 0;
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l0 = (l0) + (l2);
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gl_Position = vec4(l0);
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return;
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}
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