ebiten/internal/shader/testdata/number.expected.vs

46 lines
609 B
GLSL

vec2 F0(void);
vec2 F1(void);
float F2(void);
void F3(in float l0);
void F4(in int l0);
void F5(void);
vec2 F0(void) {
float l0 = float(0);
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
l0 = F2();
l1 = (l0) * (1.0);
l2 = F2();
l3 = (1.0) * (l2);
return vec2(l1, l3);
}
vec2 F1(void) {
float l0 = float(0);
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
l0 = F2();
l1 = (l0) * (1.0);
l2 = F2();
l3 = (1.0) * (l2);
return vec2(l1, l3);
}
float F2(void) {
return 1.0;
}
void F3(in float l0) {
}
void F4(in int l0) {
}
void F5(void) {
F3(1.0);
F4(1);
}