ebiten/internal/graphicsdriver/directx
Hajime Hoshi b71a4975dd internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images
This change fixes the following issues:
 * There should be two resource states for presenting targets, so an image
   for the screen must have two resource states, though it had only one
   in the current implementation.
 * At removeImage, the screen image was removed unexpectedly.

Updates #2081
Closes #2151
2022-06-18 19:01:59 +09:00
..
api_microsoftgdk_windows.go internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions 2022-06-13 22:35:58 +09:00
api_notmicrosoftgdk_windows.go internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions 2022-06-13 22:35:58 +09:00
api_windows.go internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions 2022-06-13 22:35:58 +09:00
graphics_windows.go internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images 2022-06-18 19:01:59 +09:00
pipeline_windows.go internal/graphicsdriver/directx: fix GetCPU/GPUDescriptorHandleForHeapStart for Xbox 2022-06-10 21:35:20 +09:00