ebiten/examples/blocks/blocks/game.go
2020-10-04 19:33:10 +09:00

51 lines
1.2 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package blocks
import (
"github.com/hajimehoshi/ebiten/v2"
)
const (
ScreenWidth = 256
ScreenHeight = 240
)
type Game struct {
sceneManager *SceneManager
input Input
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return ScreenWidth, ScreenHeight
}
func (g *Game) Update() error {
if g.sceneManager == nil {
g.sceneManager = &SceneManager{}
g.sceneManager.GoTo(&TitleScene{})
}
g.input.Update()
if err := g.sceneManager.Update(&g.input); err != nil {
return err
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
g.sceneManager.Draw(screen)
}