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https://github.com/hajimehoshi/ebiten.git
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8f00c8fbf5
Fixes #1260
51 lines
1.2 KiB
Go
51 lines
1.2 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package blocks
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import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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const (
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ScreenWidth = 256
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ScreenHeight = 240
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)
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type Game struct {
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sceneManager *SceneManager
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input Input
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return ScreenWidth, ScreenHeight
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}
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func (g *Game) Update() error {
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if g.sceneManager == nil {
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g.sceneManager = &SceneManager{}
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g.sceneManager.GoTo(&TitleScene{})
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}
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g.input.Update()
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if err := g.sceneManager.Update(&g.input); err != nil {
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return err
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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g.sceneManager.Draw(screen)
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}
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