ebiten/internal/uidriver
Hajime Hoshi b7ab3d2df4 uidriver/glfw: Avoid using the window position before initializing
Especially in the initial phase before calling Run/RunGame, the
window position is not reliable and then getting the device scale
factor does not make sense based on the window position. Avoid
using the window position, and instead use the glfw.Monitor in
this situation.
2020-03-29 00:09:08 +09:00
..
glfw uidriver/glfw: Avoid using the window position before initializing 2020-03-29 00:09:08 +09:00
js ui: Bug fix: The window was not shown on the secondary monitor on launching 2020-03-28 19:51:47 +09:00
mobile ui: Bug fix: The window was not shown on the secondary monitor on launching 2020-03-28 19:51:47 +09:00