ebiten/internal/uidriver/glfw
Hajime Hoshi b7ab3d2df4 uidriver/glfw: Avoid using the window position before initializing
Especially in the initial phase before calling Run/RunGame, the
window position is not reliable and then getting the device scale
factor does not make sense based on the window position. Avoid
using the window position, and instead use the glfw.Monitor in
this situation.
2020-03-29 00:09:08 +09:00
..
graphics_darwin.go uidriver/glfw: Refactoring 2020-01-13 18:23:18 +09:00
graphics_opengl.go uidriver/glfw: Bug fix: js should be excluded from compiling targets 2020-01-03 19:01:45 +09:00
hideconsole_notwindows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
hideconsole_windows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
input.go uidriver/glfw: Update comments 2020-03-15 15:42:05 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
ui_darwin.go uidriver/glfw: Bug fix: adjustWindowPosition should consider the monitor position 2020-03-28 21:26:57 +09:00
ui_unix.go Revert "uidriver/glfw: Bug fix: Do not use the window position for monitors" 2020-03-28 23:56:03 +09:00
ui_windows.go uidriver/glfw: Avoid using the window position before initializing 2020-03-29 00:09:08 +09:00
ui.go uidriver/glfw: Avoid using the window position before initializing 2020-03-29 00:09:08 +09:00
window.go uidriver/glfw: Avoid using the window position before initializing 2020-03-29 00:09:08 +09:00