ebiten/internal/clock/clock.go

78 lines
1.7 KiB
Go

// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package clock
import (
"time"
"github.com/hajimehoshi/ebiten/internal/sync"
)
var (
m sync.Mutex
valid bool
tick int64
lastTick int64
frames int64
)
func Inc() {
m.Lock()
valid = true
tick++
m.Unlock()
}
func Frames(timeDuration time.Duration, fps int) (int, bool) {
m.Lock()
defer m.Unlock()
count := 0
sync := false
if valid && lastTick != tick {
if frames < tick {
count = int(tick - frames)
}
lastTick = tick
sync = true
} else {
// Use system clock when
// 1) Inc() is not called, or
// 2) tick is not updated yet.
// As tick can be updated discountinuously, use system clock supplementarily.
if int64(timeDuration) > 5*int64(time.Second)/int64(fps) {
// The previous time is too old. Let's assume that the window was unfocused.
return 0, true
}
count = int(int64(timeDuration) * int64(fps) / int64(time.Second))
}
// Stabilize FPS.
if count == 0 && (int64(time.Second)/int64(fps)/2) < int64(timeDuration) {
count = 1
}
if count == 2 && (int64(time.Second)/int64(fps)*3/2) > int64(timeDuration) {
count = 1
}
if count > 3 {
count = 3
}
frames += int64(count)
return count, sync
}