ebiten/graphics/graphics.go
2013-10-19 02:58:00 +09:00

47 lines
903 B
Go

package graphics
import (
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"image"
)
type Rect struct {
X int
Y int
Width int
Height int
}
type TexturePart struct {
LocationX int
LocationY int
Source Rect
}
type Context interface {
ToTexture(id RenderTargetID) TextureID
Clear()
Fill(r, g, b uint8)
DrawTexture(id TextureID,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
DrawTextureParts(id TextureID,
parts []TexturePart,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
ResetOffscreen()
SetOffscreen(id RenderTargetID)
}
type TextureFactory interface {
NewRenderTarget(width, height int) RenderTargetID
NewTextureFromImage(img image.Image) (TextureID, error)
}
type TextureID int
// A render target is essentially same as a texture, but it is assumed that the
// all alpha of a render target is maximum.
type RenderTargetID int