.. |
issue1753.go
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internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe
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2023-11-03 17:12:04 +09:00 |
issue2079.go
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ebiten: replace (*Image).Dispose with Deallocate
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2023-11-03 17:45:39 +09:00 |
issue2089.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
issue2129.go
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internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe
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2023-11-03 17:12:04 +09:00 |
issue2138.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
issue2154_1.go
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ebiten: replace (*Image).Dispose with Deallocate
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2023-11-03 17:45:39 +09:00 |
issue2154_2.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
issue2162.go
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internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe
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2023-11-03 17:12:04 +09:00 |
issue2180.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
issue2362.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
issue2390.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
issue2475.go
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internal/processtest: suppress issue2475 test for Windows
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2023-09-23 00:18:41 +09:00 |
issue2620.go
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internal/processtest: add a test for #2620
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2023-04-01 03:59:00 +09:00 |
issue2716.go
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internal/atlas: bug fix: there should be multiple temporaryBytes objects for pipelining
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2023-07-31 16:18:17 +09:00 |
issue2737.go
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audio: bug fix: deadlock between a player and a context
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2023-08-29 14:52:48 +09:00 |
issue2742.go
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internal/ui: bug fix: setRunning(true) must be called after the main thread is set
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2023-09-02 04:24:51 +09:00 |
issue2743.go
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internal/ui: bug fix: disable global functions after the game termination
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2023-09-02 15:38:41 +09:00 |
issue2815.go
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internal/processtest: improve test issue2815
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2023-10-20 02:48:21 +09:00 |