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1799ed0b28
This enables to create a C archive with Ebiten without an actual driver implementation. This enables Ebiten work on a platform Go doesn't support. See also Hitsumabushi project: github.com/hajimehoshi/hitsumabushi. The backend C API is not stable and might change later. Then, the build tag 'ebitencbackend' is not documented on purpose. Closes #1900
38 lines
1.2 KiB
Go
38 lines
1.2 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ebitencbackend
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// +build !ebitencbackend
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package audio
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import (
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"syscall/js"
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"github.com/hajimehoshi/oto/v2"
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"github.com/hajimehoshi/ebiten/v2/audio/internal/go2cpp"
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)
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func newContext(sampleRate, channelNum, bitDepthInBytes int) (context, chan struct{}, error) {
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if js.Global().Get("go2cpp").Truthy() {
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ready := make(chan struct{})
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close(ready)
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return otoContextToContext(go2cpp.NewContext(sampleRate, channelNum, bitDepthInBytes)), ready, nil
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}
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ctx, ready, err := oto.NewContext(sampleRate, channelNum, bitDepthInBytes)
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return otoContextToContext(ctx), ready, err
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}
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