ebiten/internal/ui
2022-12-08 02:10:01 +09:00
..
api_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
context.go internal/graphics: remove the common vertices backend 2022-12-03 01:02:23 +09:00
globalstate.go internal/ui: refactoring: separate globalState into a new file 2022-10-23 00:11:35 +09:00
graphics.go ebiten: add ReadDebugInfo for getting debug info (only graphics libray so far) (#2222) 2022-07-31 02:56:16 +09:00
hideconsole_notwindows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
hideconsole_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
image.go internal/graphics: use flatten []float32 slice instead of [][]float32 2022-12-03 20:23:58 +09:00
input_glfw.go internal/ui: bug fix: wrong calculation of wheel scrolling 2022-12-08 02:10:01 +09:00
input_js.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
input_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
input_nintendosdk.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_js.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
keys_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
run_notsinglethread.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
run_singlethread.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
shader.go ebiten: performance improvement by reducing allocations of []float32 2022-12-03 21:53:56 +09:00
ui_android.go internal/graphicsdriver/opengl: remove SetGomobileGLContext 2022-11-13 15:07:14 +09:00
ui_glfw_darwin.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw_unix.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw_windows.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui_glfw.go internal/ui: forbid fullscreen on Xbox 2022-11-25 00:59:15 +09:00
ui_ios.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
ui_js.go internal/graphicsdriver/opengl: refactoring: remove SetCanvas 2022-11-13 15:18:44 +09:00
ui_mobile.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
ui_nintendosdk.go internal/graphicsdriver/opengl: refactoring 2022-11-13 15:27:37 +09:00
ui.go ebiten: make some MouseButton definitions explicit 2022-11-23 04:41:11 +09:00
window_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
window.go internal/ui: return a null Window on Xbox 2022-06-01 01:26:31 +09:00