ebiten/internal/graphicsdriver/directx
Hajime Hoshi c183555cc8 internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization
CreateGraphicsPipelineState someitmes causes an error
DXGI_ERROR_DEVICE_HUNG, but we failed to know why.

Instead of fixing this, check the error earlier and use the fallback
grpahics library OpenGL in this case.

Updates #2198
2022-07-29 16:20:09 +09:00
..
api_microsoftgdk_windows.go internal/graphicsdriver/directx: refactoring 2022-06-18 21:53:41 +09:00
api_notmicrosoftgdk_windows.go internal/graphicsdriver/directx: refactoring 2022-06-18 21:53:41 +09:00
api_windows.go internal/graphicsdriver/directx: bug fix: D3D12CreateDevice could be called without creating a device 2022-07-19 03:22:46 +09:00
graphics_windows.go internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization 2022-07-29 16:20:09 +09:00
pipeline_windows.go internal/graphicsdriver/directx: increment numDescriptorsPerFrame 2022-07-15 02:42:23 +09:00