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Adjusting pixels is needed to avoid strainge rendering to avoid unexpected rendering (#1171). However, this adjustment caused unexpected holes especially in a thick stroke. This change moves the logic of adjusting pixels from atlas to graphics.QuadVertices so that adjusting works only for DrawImage and DrawRectShader. Updates #1171 Updates #1843 |
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export_test.go | ||
image_test.go | ||
image.go | ||
shader_test.go | ||
shader.go |