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5bc7b93e6f
It's only used by GLFW, and has been in devicescale only to ease migration to separate video mode vs content scaling. Updates #1774
33 lines
935 B
Go
33 lines
935 B
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ios
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// +build ios
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package devicescale
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation -framework UIKit
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//
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// #import <UIKit/UIKit.h>
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//
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// static double devicePixelRatio() {
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// return [[UIScreen mainScreen] nativeScale];
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// }
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import "C"
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func impl(x, y int) float64 {
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return float64(C.devicePixelRatio())
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}
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