Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi cddb93b9f6 graphicscommand: Move the texel adjustment logic to graphicscommand package
This is a preparation for #879. The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.

Updates #879
2019-06-22 03:52:51 +09:00
audio Add jsutil package for new API of Go 1.13 2019-06-15 00:49:57 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Add jsutil package for new API of Go 1.13 2019-06-15 00:49:57 +09:00
examples examples/contextlost: Bug fix: Add 'js' build tag 2019-05-01 17:55:12 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal graphicscommand: Move the texel adjustment logic to graphicscommand package 2019-06-22 03:52:51 +09:00
mobile Improve testability on Wasm 2019-06-14 23:59:38 +09:00
text graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
vector vector: Implement miter limit 2019-04-20 23:08:20 +09:00
.gitignore Clean up .gitignore 2018-05-30 03:13:01 +09:00
.travis.yml Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
AUTHORS Add Acid147 to AUTHORS 2019-05-26 18:07:45 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Misspelling 2018-10-13 00:07:48 +09:00
CONTRIBUTING.md Add CONTRIBUTING.md 2019-02-08 16:23:48 -10:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix comments 2019-01-19 02:30:06 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod Update Oto version 2019-06-17 03:01:00 +09:00
go.sum Update Oto version 2019-06-17 03:01:00 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics_mac.go Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
graphics_opengl.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
graphics_playground.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
graphics.go graphics: Add comments 2019-02-17 19:44:15 +09:00
image_test.go graphics: Add TestImageZeroSizedMipmap 2019-04-25 10:51:59 +09:00
image.go graphics: Move the vertices backend to ebiten package 2019-06-22 00:02:22 +09:00
imagedumper_desktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go input: Improve CursorPosition document 2019-04-13 12:46:32 +09:00
keys.go input: Move Key to driver package 2019-03-30 23:39:56 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md docs: Update README 2019-03-24 04:32:21 +09:00
run.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
ui_glfw.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
ui_js.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
ui_mobile.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
ui_playground.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
uicontext.go restorable: Reland: Refactoring 2019-05-26 22:16:25 +09:00
vertex.go graphics: Move the vertices backend to ebiten package 2019-06-22 00:02:22 +09:00

Ebiten

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A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

flappy

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.