ebiten/internal
Hajime Hoshi cddb93b9f6 graphicscommand: Move the texel adjustment logic to graphicscommand package
This is a preparation for #879. The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.

Updates #879
2019-06-22 03:52:51 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
clock clock: Assert that now() must be monotonic 2019-05-24 22:59:02 +09:00
devicescale devicescale: Remove the updating loop 2019-05-08 01:14:22 +09:00
driver thread: Rename mainthread -> thread and add struct Thread 2019-06-06 00:25:53 +09:00
glfw Improve testability on Wasm 2019-06-14 23:59:38 +09:00
graphics graphics: Move the vertices backend to ebiten package 2019-06-22 00:02:22 +09:00
graphicscommand graphicscommand: Move the texel adjustment logic to graphicscommand package 2019-06-22 03:52:51 +09:00
graphicsdriver graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct 2019-06-19 02:17:45 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
jsutil jsutil: Refactoring 2019-06-17 10:48:36 +09:00
packing Improve panic messages 2019-02-06 23:43:03 -10:00
png png: Update for Go 1.12 2019-03-30 23:27:09 +09:00
restorable graphicscommand: Move the texel adjustment logic to graphicscommand package 2019-06-22 03:52:51 +09:00
shareable graphics: Move the vertices backend to ebiten package 2019-06-22 00:02:22 +09:00
testflock Small cleanup (#877) 2019-05-26 18:06:43 +09:00
thread thread: Bug fix: Queue funcs instead of panic 2019-06-21 11:10:27 +09:00
uidriver thread: Bug fix: Queue funcs instead of panic 2019-06-21 11:10:27 +09:00
web web: Optimization: Cache user agent value 2019-06-17 10:56:50 +09:00