Ebitengine - A dead simple 2D game engine for Go
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gameforui.go ebiten: add NewImageWithOptions and NewImageOptions 2022-06-15 02:20:19 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto: asynchronous initialization of audio for Xbox 2022-07-24 15:25:31 +09:00
go.sum update Oto: asynchronous initialization of audio for Xbox 2022-07-24 15:25:31 +09:00
graphics.go internal/ui: refactoring: move the logic in gameForUI to context 2022-04-01 22:33:31 +09:00
image_test.go internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated 2022-07-15 03:40:24 +09:00
image.go ebiten: update comments 2022-07-13 02:26:30 +09:00
imagedumper_desktop.go ebiten: bug fix: go vet failed 2022-07-09 16:05:39 +09:00
imagedumper_notdesktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go internal/gamepaddb: bug fix: don't panic with invalid inputs 2022-07-29 12:14:20 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
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mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update README 2022-06-23 11:27:29 +09:00
run_mobile.go internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
run.go ebiten: fix typo 2022-07-29 01:02:38 +09:00
shader_test.go internal/shader: use all functions for vector comparisons 2022-07-09 02:30:16 +09:00
shader.go internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
vibrate.go ebiten: update comments about VibrateGamepad 2022-04-15 13:55:54 +09:00
window.go ebiten: fix a wrong comment at WindowResizingModeOnlyFullscreenEnabled 2022-04-15 14:27:21 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebitengine (formerly known as Ebiten) is an open source game library for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.