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4afabe34ae
Updates #2034 Updates #2188
38 lines
481 B
GLSL
38 lines
481 B
GLSL
vec2 F0(void);
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vec2 F1(void);
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float F2(void);
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void F3(in float l0);
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void F4(in int l0);
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void F5(void);
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vec2 F0(void) {
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float l0 = float(0);
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float l1 = float(0);
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l0 = (F2()) * (1.0);
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l1 = (1.0) * (F2());
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return vec2(l0, l1);
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}
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vec2 F1(void) {
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float l0 = float(0);
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float l1 = float(0);
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l0 = (F2()) * (1.0);
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l1 = (1.0) * (F2());
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return vec2(l0, l1);
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}
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float F2(void) {
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return 1.0;
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}
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void F3(in float l0) {
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}
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void F4(in int l0) {
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}
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void F5(void) {
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F3(1.0);
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F4(1);
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}
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