ebiten/internal/opengl/texture.go

121 lines
3.4 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
import (
"errors"
"fmt"
"github.com/go-gl/gl"
"github.com/hajimehoshi/ebiten/internal"
"image"
"image/draw"
)
func adjustImageForTexture(img image.Image) *image.RGBA {
width, height := img.Bounds().Size().X, img.Bounds().Size().Y
adjustedImageBounds := image.Rectangle{
image.ZP,
image.Point{
internal.NextPowerOf2Int(width),
internal.NextPowerOf2Int(height),
},
}
if nrgba, ok := img.(*image.RGBA); ok && img.Bounds() == adjustedImageBounds {
return nrgba
}
adjustedImage := image.NewRGBA(adjustedImageBounds)
dstBounds := image.Rectangle{
image.ZP,
img.Bounds().Size(),
}
draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src)
return adjustedImage
}
type Texture struct {
native gl.Texture
width int
height int
}
func (t *Texture) Native() gl.Texture {
return t.native
}
func (t *Texture) Size() (width, height int) {
return t.width, t.height
}
func createNativeTexture(textureWidth, textureHeight int, pixels []uint8, filter Filter) gl.Texture {
nativeTexture := gl.GenTexture()
if nativeTexture < 0 {
panic("glGenTexture failed")
}
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
nativeTexture.Bind(gl.TEXTURE_2D)
defer gl.Texture(0).Bind(gl.TEXTURE_2D)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int(filter))
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int(filter))
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, textureWidth, textureHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
return nativeTexture
}
func NewTexture(width, height int, filter Filter) (*Texture, error) {
w := internal.NextPowerOf2Int(width)
h := internal.NextPowerOf2Int(height)
if w < 4 {
return nil, errors.New("width must be equal or more than 4.")
}
if h < 4 {
return nil, errors.New("height must be equal or more than 4.")
}
native := createNativeTexture(w, h, nil, filter)
return &Texture{native, width, height}, nil
}
func NewTextureFromImage(img image.Image, filter Filter) (*Texture, error) {
origSize := img.Bounds().Size()
if origSize.X < 4 {
return nil, errors.New("width must be equal or more than 4.")
}
if origSize.Y < 4 {
return nil, errors.New("height must be equal or more than 4.")
}
adjustedImage := adjustImageForTexture(img)
size := adjustedImage.Bounds().Size()
native := createNativeTexture(size.X, size.Y, adjustedImage.Pix, filter)
return &Texture{native, origSize.X, origSize.Y}, nil
}
func (t *Texture) Dispose() {
t.native.Delete()
}
func (t *Texture) Pixels() ([]uint8, error) {
w, h := internal.NextPowerOf2Int(t.width), internal.NextPowerOf2Int(t.height)
pixels := make([]uint8, 4*w*h)
t.native.Bind(gl.TEXTURE_2D)
gl.GetTexImage(gl.TEXTURE_2D, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
if e := gl.GetError(); e != gl.NO_ERROR {
// TODO: Use glu.ErrorString
return nil, errors.New(fmt.Sprintf("gl error: %d", e))
}
return pixels, nil
}