ebiten/internal/graphicscommand
Hajime Hoshi e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
..
command.go shader: Use the fixed number of images for shaders 2020-07-18 18:27:47 +09:00
debug_ebitendebug.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
debug_notebitendebug.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_test.go shader: Use the fixed number of images for shaders 2020-07-18 18:27:47 +09:00
image.go shader: Use the fixed number of images for shaders 2020-07-18 18:27:47 +09:00
shader.go driver: Add shader API and implement it on OpenGL 2020-05-23 22:09:12 +09:00