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2869885816
This is for consistency with number literals we are introducing. Updates #1190
12 lines
146 B
GLSL
12 lines
146 B
GLSL
void F0(in vec2 l0, out vec2 l1) {
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vec2 l2 = vec2(0);
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F1(l0, l2);
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l1 = l2;
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return;
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}
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void F1(in vec2 l0, out vec2 l1) {
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l1 = l0;
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return;
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}
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