Ebitengine - A dead simple 2D game engine for Go
Go to file
2021-08-06 04:07:51 +09:00
.builds audio/internal/readerdriver: Use PulseAudio for Linux/UNIX 2021-06-05 19:46:36 +09:00
.github Update Go for testing 2021-08-06 04:07:51 +09:00
audio audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes 2021-07-22 16:41:04 +09:00
cmd/ebitenmobile ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame 2021-07-24 16:09:13 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebitenutil: added NewImageFromReader(io.Reader) (#1735) 2021-07-29 02:34:35 +09:00
examples examples/windowsize: Reset TPS when resetting the Vsync mode 2021-08-05 03:01:11 +09:00
inpututil inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
internal internal/uidriver/glfw: Bug fix: Disable vsync when resizing the window 2021-08-06 03:08:04 +09:00
mobile ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame 2021-07-24 16:09:13 +09:00
text text: Fix nil pointer dereference in drawGlyph (#1732) 2021-07-28 03:20:35 +09:00
vector vector: Add Dir 2021-07-17 16:42:14 +09:00
.gitattributes audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
AUTHORS Add Johnny to AUTHORS 2021-07-29 02:35:20 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
colorm.go internal/affine: Refactoring: Make ColorM interface 2021-07-27 12:10:22 +09:00
CONTRIBUTING.md Update CONTRIBUTING.md 2021-06-26 00:47:46 +09:00
cursor.go ebiten: Remove unnecessary casts 2021-07-23 00:57:17 +09:00
debug_ebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
debug_notebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
doc.go Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
genkeys.go Unify 'deprecated' comment formats 2021-07-10 03:19:23 +09:00
geom_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod Update go-gl/glfw for GLFW 3.3.4 2021-07-27 12:54:11 +09:00
go.sum Update go-gl/glfw for GLFW 3.3.4 2021-07-27 12:54:11 +09:00
goversion.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go ebiten: Fix tests for a very restricted environment (Steam Runtime) 2021-07-28 22:04:13 +09:00
image.go internal/affine: Refactoring: Make ColorM interface 2021-07-27 12:10:22 +09:00
imagedumper_desktop.go internal/atlas: Bug fix: Unexpected padding in screenshots 2021-07-29 16:09:29 +09:00
imagedumper_notdesktop.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
imagetobytes_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories 2020-11-01 17:51:44 +09:00
input.go ebiten: Update comments 2021-07-20 02:53:13 +09:00
keys.go Unify 'deprecated' comment formats 2021-07-10 03:19:23 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: Refactoring: Use aliases for GamepadButton and MouseButton 2021-07-19 00:57:35 +09:00
README.md Remove nintendoswitch package 2021-07-21 01:47:49 +09:00
run_mobile.go ebiten: Refactoring: Move RunWithoutMainLoop to another file 2021-07-04 04:23:41 +09:00
run.go ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame 2021-07-24 16:09:13 +09:00
shader_test.go internal/shaderir/glsl: Bug fix: Remove uncalled functions 2021-07-09 20:22:40 +09:00
shader.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
uicontext.go ebiten: Refactoring 2021-08-05 01:48:56 +09:00
uidriver_glfw.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
window.go ebiten: Refactoring 2021-08-05 01:48:56 +09:00

Ebiten (v2)

Go Reference Build Status Go Report Card

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepads and keyboards are not available on iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.