Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi d3d56c076d shareable: Use CopyPixels
CopyPixels is basically Pixels and ReplacePixels, but executed
lazily while Pixels reads pixels from GPU immediately. Thanks to
this, restorable.Image no longer need to keep pixel data if not
needed.
2019-02-03 02:51:56 +09:00
_docs docs: Add examples/raycasting 2019-01-13 00:04:15 +09:00
audio audio: Initialize the context first 2019-01-30 00:45:36 +09:00
docs docs: Add examples/raycasting 2019-01-13 00:04:15 +09:00
ebitenutil graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
examples ui: Implement restoring context lost on browsers correctly 2019-02-01 01:20:40 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal shareable: Use CopyPixels 2019-02-03 02:51:56 +09:00
mobile mobile: Better panic messages 2019-01-29 11:11:54 +09:00
text graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
.gitignore Clean up .gitignore 2018-05-30 03:13:01 +09:00
.travis.yml Add Windows bulding on Travis CI (#739) 2019-01-20 17:45:51 +09:00
AUTHORS Add Magnus to AUTHORS 2019-01-12 23:47:07 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Misspelling 2018-10-13 00:07:48 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix comments 2019-01-19 02:30:06 +09:00
gamepad.go Add input package 2018-04-01 23:20:45 +09:00
generate.go
genkeys.go glfw: Start implementing glfw package (Key) 2018-12-30 01:11:49 +09:00
geom_test.go affine: Fix some functions in GeoM test 2018-08-02 00:42:43 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod Update Oto version to v0.3.0 2019-01-30 00:32:56 +09:00
go.sum Update Oto version to v0.3.0 2019-01-30 00:32:56 +09:00
goversion.go Add comments (#777) 2019-01-10 23:52:11 +09:00
graphics.go Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
graphicscontext.go ui: Implement restoring context lost on browsers correctly 2019-02-01 01:20:40 +09:00
image_test.go graphics: Add TestImageAlphaOnBlack 2019-01-27 21:45:18 +09:00
image.go graphics: Clear mipmap map to avoid unnecessary allocation (#799) 2019-01-27 21:30:30 +09:00
imagedumper_desktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go input: Fix comments 2018-10-11 22:36:38 +09:00
keys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
LICENSE
mousebuttons.go Add input package 2018-04-01 23:20:45 +09:00
README.md docs: Update README 2018-12-31 18:45:56 +09:00
run.go ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS 2019-01-19 03:29:07 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Flappy Example

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.