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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
d3d56c076d
CopyPixels is basically Pixels and ReplacePixels, but executed lazily while Pixels reads pixels from GPU immediately. Thanks to this, restorable.Image no longer need to keep pixel data if not needed. |
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_docs | ||
audio | ||
docs | ||
ebitenutil | ||
examples | ||
inpututil | ||
internal | ||
mobile | ||
text | ||
.gitignore | ||
.travis.yml | ||
AUTHORS | ||
colorm_test.go | ||
colorm.go | ||
debug_ebitendebug.go | ||
debug_notebitendebug.go | ||
doc.go | ||
gamepad.go | ||
generate.go | ||
genkeys.go | ||
geom_test.go | ||
geom.go | ||
go.mod | ||
go.sum | ||
goversion.go | ||
graphics.go | ||
graphicscontext.go | ||
image_test.go | ||
image.go | ||
imagedumper_desktop.go | ||
imagedumper_notdesktop.go | ||
imageparts.go | ||
input.go | ||
keys.go | ||
LICENSE | ||
mousebuttons.go | ||
README.md | ||
run.go |
Ebiten (海老天)
A dead simple 2D game library in Go
Platforms
- Windows (No Cgo!)
- macOS
- Linux
- FreeBSD
- Android
- iOS
- Web browsers (Chrome, Firefox, Safari and Edge)
- GopherJS
- WebAssembly (Experimental)
Note: Gamepad and keyboard are not available on Android/iOS.
Features
- 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
Packages
Community
Slack
#ebiten
channel in Gophers Slack
License
Ebiten is licensed under Apache license version 2.0. See LICENSE file.