ebiten/exp/audio/audio.go

53 lines
1.7 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
import (
"github.com/hajimehoshi/ebiten/internal/audio"
)
// SampleRate returns the sampling frequency (e.g. 44100).
func SampleRate() int {
return audio.SampleRate
}
// MaxChannel is a max number of channels.
var MaxChannel = audio.MaxChannel
// Play appends the given data to the given channel.
//
// channel must be -1 or a channel index. If channel is -1, an empty channel is automatically selected.
// If the channel is not empty, this function does nothing and returns false. This returns true otherwise.
//
// This function is useful to play SE or a note of PCM synthesis immediately.
func Play(channel int, l []int16, r []int16) bool {
return audio.Play(channel, l, r)
}
// Queue queues the given data to the given channel.
// The given data is queued to the end of the buffer and not played immediately.
//
// channel must be a channel index. You can't give -1 to channel.
//
// This function is useful to play streaming data.
func Queue(channel int, l []int16, r []int16) {
audio.Queue(channel, l, r)
}
// IsPlaying returns a boolean value which indicates if the channel buffer has data to play.
func IsPlaying(channel int) bool {
return audio.IsPlaying(channel)
}