Ebitengine - A dead simple 2D game engine for Go
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audio audio: Guarantee that (*Player).Current's returning value is increased monotonically 2021-03-31 23:41:28 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Bug fix: Skip 'uinput-fpc' on the joystick detection on Android 2021-03-14 23:26:06 +09:00
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colorm_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
colorm.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
CONTRIBUTING.md Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
cursormode.go ebiten: Add an explicit type to CursorModeType consts for pkg.go.dev 2020-10-18 03:55:58 +09:00
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doc.go Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go Revert "driver: Increase gamepad buttons to 64" 2020-12-29 02:49:58 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
genkeys.go uidriver/js: Use js.Value as key strings 2020-12-16 12:53:33 +09:00
geom_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod Update GLFW 2021-03-08 03:10:10 +09:00
go.sum internal/glfw: Update GLFW to 3.3.3 for Windows 2021-03-09 02:19:34 +09:00
goversion.go ebiten: Update comments 2020-11-21 01:20:22 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go ebiten: Allow rendering on a sub-image by scissor test 2020-11-08 00:58:44 +09:00
image.go ebiten: Make NewImage/NewImageFromImage panic when RunGame finishes 2021-04-03 18:44:43 +09:00
imagedumper_desktop.go Rename internal/shareable -> internal/atlas 2021-03-12 00:22:08 +09:00
imagedumper_notdesktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagetobytes_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories 2020-11-01 17:51:44 +09:00
input.go ebiten: Guarantee that CursorPosition returns (0, 0) in the very initial state on desktops 2021-04-07 03:08:09 +09:00
keys.go ebiten: Add KeySuper 2020-10-11 18:40:40 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
README.md Update README 2021-03-30 10:39:28 +09:00
run.go ebiten: Make NewImage/NewImageFromImage panic when RunGame finishes 2021-04-03 18:44:43 +09:00
shader_test.go internal/shader: Bug fix: Error on duplicated const/var names 2021-04-09 00:12:17 +09:00
shader.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
uicontext.go ebiten: Bug fix: AdjustPosition could return Inf 2021-03-27 18:46:14 +09:00
uidriver_glfw.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
window.go ebiten: Update comments 2020-10-05 02:00:50 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepads and keyboards are not available on iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.