ebiten/internal/shader/testdata/number_binary.expected.vs

40 lines
693 B
GLSL

vec4 F0(void);
vec4 F1(void);
vec4 F2(void);
vec4 F0(void) {
int l0 = 0;
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
l0 = 2;
l1 = 2.5000000000e+00;
l2 = 2.5000000000e+00;
l3 = 2.5000000000e+00;
return vec4(float(l0), l1, l2, l3);
}
vec4 F1(void) {
int l0 = 0;
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
l0 = 2;
l1 = 2.5000000000e+00;
l2 = 2.5000000000e+00;
l3 = 2.5000000000e+00;
return vec4(float(l0), l1, l2, l3);
}
vec4 F2(void) {
int l0 = 0;
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
l0 = 2;
l1 = 2.5000000000e+00;
l2 = 2.5000000000e+00;
l3 = 2.5000000000e+00;
return vec4(float(l0), l1, l2, l3);
}