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8 lines
142 B
GLSL
8 lines
142 B
GLSL
void F0(in vec2 l0, out vec4 l1) {
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float l2 = 0.0;
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l2 = 0.000000000e+00;
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l2 = (l2) + (1.000000000e+00);
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l1 = vec4(l0, l2, l2);
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return;
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}
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