.. |
api_windows.go
|
|
|
context.go
|
internal/ui: call updateInputState after layoutGame
|
2023-09-17 14:58:32 +09:00 |
egl_nintendosdk.go
|
all: update OpenGL version from 2.1 to 3.2
|
2023-04-23 14:25:36 +09:00 |
globalstate.go
|
|
|
graphics.go
|
|
|
hideconsole_notwindows.go
|
|
|
hideconsole_windows.go
|
|
|
image.go
|
internal/graphics: enable to specify regions for each source image
|
2023-08-27 21:15:01 +09:00 |
init_nintendosdk.cpp
|
internal/ui: bug fix: compile failures with -tags=nintendosdk
|
2023-01-03 20:12:36 +09:00 |
init_nintendosdk.h
|
internal/ui: rename ebitengine_Init -> ebitengine_Initialize
|
2023-01-03 19:23:38 +09:00 |
input_glfw.go
|
internal/ui: reland: bug fix: preserve cursor positions for toggling fullscreening for desktops
|
2023-09-17 15:54:39 +09:00 |
input_js.go
|
internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers
|
2023-09-17 18:38:00 +09:00 |
input_mobile.go
|
internal/ui: update touches after the layout is determined on mobiles
|
2023-09-17 21:56:26 +09:00 |
input_nintendosdk.cpp
|
|
|
input_nintendosdk.go
|
internal/ui: bug fix: native APIs must be called from the main thread
|
2023-09-17 15:14:57 +09:00 |
input_nintendosdk.h
|
|
|
input.go
|
internal/ui: use float64 for cursor positions internally
|
2023-09-17 03:43:18 +09:00 |
keys_glfw.go
|
|
|
keys_js.go
|
|
|
keys_mobile.go
|
|
|
keys.go
|
|
|
monitor_glfw.go
|
internal/ui: refactoring: add monitor_glfw.go
|
2023-09-16 00:16:00 +09:00 |
notprofile_nintendosdk.go
|
|
|
profile_nintendosdk.go
|
|
|
run_glfw_notsinglethread.go
|
internal/ui: bug fix: setRunning(true) must be called after the main thread is set
|
2023-09-02 04:24:51 +09:00 |
run_glfw_singlethread.go
|
|
|
shader.go
|
Revert "ebiten: panic if a non-existent uniform variable name is given"
|
2023-08-24 14:15:19 +09:00 |
ui_android.go
|
|
|
ui_glfw_darwin.go
|
internal/ui: reland: bug fix: disable window size limitation on fullscreen
|
2023-09-16 16:49:49 +09:00 |
ui_glfw_linbsd.go
|
internal/ui: refactoring: add monitor_glfw.go
|
2023-09-16 00:16:00 +09:00 |
ui_glfw_windows.go
|
internal/ui: refactoring: add monitor_glfw.go
|
2023-09-16 00:16:00 +09:00 |
ui_glfw.go
|
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
|
2023-09-18 18:31:22 +09:00 |
ui_ios.go
|
|
|
ui_js.go
|
internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers
|
2023-09-17 18:38:00 +09:00 |
ui_mobile.go
|
internal/ui: update touches after the layout is determined on mobiles
|
2023-09-17 21:56:26 +09:00 |
ui_nintendosdk.go
|
internal/ui: call updateInputState after layoutGame
|
2023-09-17 14:58:32 +09:00 |
ui.go
|
ebiten: add APIs to treat monitors (#2597)
|
2023-08-30 21:02:04 +09:00 |
window_glfw.go
|
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
|
2023-09-18 18:31:22 +09:00 |
window.go
|
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
|
2023-09-18 18:31:22 +09:00 |