ebiten/internal/uidriver
Hajime Hoshi da5843c1eb internal/uidriver/glfw: Bug fix: Get the correct initial monitor and its scale
Before this fix, Win32API is used to get the current monitor. This
might not work and return an unexpected monitor on some machines after
the runloop starts.

Instead, use the current window to get the current monitor correctly
instead of the Win32APIs. To get the initial monitor, the API
ForegroundWindow is still used.

Updates #1584
Updates #1844
2021-10-09 18:18:36 +09:00
..
glfw internal/uidriver/glfw: Bug fix: Get the correct initial monitor and its scale 2021-10-09 18:18:36 +09:00
js internal/uidriver: Fix comments 2021-09-13 21:53:02 +09:00
mobile ebiten: Add StandardGamepadButtonValue 2021-09-12 21:00:48 +09:00