ebiten/internal/ui/ui_glfw.go
2015-02-10 00:10:50 +09:00

194 lines
4.0 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package ui
import (
"fmt"
glfw "github.com/go-gl/glfw3"
"runtime"
"time"
)
var currentUI *userInterface
func Init() {
runtime.LockOSThread()
glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
panic(fmt.Sprintf("%v: %v\n", err, desc))
})
if !glfw.Init() {
panic("glfw.Init() fails")
}
glfw.WindowHint(glfw.Visible, glfw.False)
glfw.WindowHint(glfw.Resizable, glfw.False)
// As start, create an window with temporary size to create OpenGL context thread.
window, err := glfw.CreateWindow(16, 16, "", nil, nil)
if err != nil {
panic(err)
}
u := &userInterface{
window: window,
funcs: make(chan func()),
}
go func() {
runtime.LockOSThread()
u.window.MakeContextCurrent()
glfw.SwapInterval(1)
for f := range u.funcs {
f()
}
}()
currentUI = u
}
func ExecOnUIThread(f func()) {
ch := make(chan struct{})
currentUI.funcs <- func() {
defer close(ch)
f()
}
<-ch
}
func Start(width, height, scale int, title string) (actualScale int, err error) {
return currentUI.start(width, height, scale, title)
}
func Terminate() {
currentUI.terminate()
}
func DoEvents() error {
return currentUI.doEvents()
}
func IsClosed() bool {
return currentUI.isClosed()
}
func SwapBuffers() {
currentUI.swapBuffers()
}
func SetScreenSize(width, height int) (bool, int) {
result := currentUI.setScreenSize(width, height, currentUI.scale)
return result, currentUI.actualScale
}
func SetScreenScale(scale int) (bool, int) {
result := currentUI.setScreenSize(currentUI.width, currentUI.height, scale)
return result, currentUI.actualScale
}
type userInterface struct {
window *glfw.Window
width int
height int
scale int
actualScale int
funcs chan func()
}
func (u *userInterface) start(width, height, scale int, title string) (actualScale int, err error) {
monitor, err := glfw.GetPrimaryMonitor()
if err != nil {
return 0, err
}
videoMode, err := monitor.GetVideoMode()
if err != nil {
return 0, err
}
x := (videoMode.Width - width*scale) / 2
y := (videoMode.Height - height*scale) / 3
u.setScreenSize(width, height, scale)
u.window.SetTitle(title)
u.window.SetPosition(x, y)
u.window.Show()
return u.actualScale, nil
}
func (u *userInterface) pollEvents() error {
glfw.PollEvents()
return updateInput(u.window, u.scale)
}
func (u *userInterface) doEvents() error {
if err := u.pollEvents(); err != nil {
return err
}
for u.window.GetAttribute(glfw.Focused) == 0 {
time.Sleep(time.Second / 60)
if err := u.pollEvents(); err != nil {
return err
}
}
return nil
}
func (u *userInterface) terminate() {
glfw.Terminate()
}
func (u *userInterface) isClosed() bool {
return u.window.ShouldClose()
}
func (u *userInterface) swapBuffers() {
u.window.SwapBuffers()
}
func (u *userInterface) setScreenSize(width, height, scale int) bool {
if u.width == width && u.height == height && u.scale == scale {
return false
}
ch := make(chan struct{})
window := u.window
window.SetFramebufferSizeCallback(func(w *glfw.Window, width, height int) {
window.SetFramebufferSizeCallback(nil)
close(ch)
})
window.SetSize(width*scale, height*scale)
for {
done := false
glfw.PollEvents()
select {
case <-ch:
done = true
default:
}
if done {
break
}
}
u.width = width
u.height = height
u.scale = scale
// For retina displays, recalculate the scale with the framebuffer size.
windowWidth, _ := window.GetFramebufferSize()
u.actualScale = windowWidth / width
return true
}