.. |
gl
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restorable: Reland: Do not record pixels if restoring is not requried
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2020-11-14 15:00:16 +09:00 |
gles
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restorable: Reland: Do not record pixels if restoring is not requried
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2020-11-14 15:00:16 +09:00 |
bytes.go
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graphicsdriver/opengl: Exclude bytes.go from non-mobile environments
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2020-08-20 22:24:21 +09:00 |
context_desktop.go
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restorable: Reland: Do not record pixels if restoring is not requried
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2020-11-14 15:00:16 +09:00 |
context_js.go
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graphicsdriver/opengl: Refactoring: remove ensureGL
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2020-11-21 22:09:58 +09:00 |
context_mobile.go
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restorable: Reland: Do not record pixels if restoring is not requried
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2020-11-14 15:00:16 +09:00 |
context_notwebgl1.go
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shaderir/glsl: Enable dFdx for WebGL
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2020-11-21 19:07:54 +09:00 |
context_notx.go
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graphicsdriver/opengl: Bug fix: Build error on Android
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2020-07-26 17:01:11 +09:00 |
context_webgl1.go
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shaderir/glsl: Enable dFdx for WebGL
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2020-11-21 19:07:54 +09:00 |
context_x.go
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Clean up the 'js' build tags
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2020-10-07 02:07:03 +09:00 |
context.go
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graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
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2020-10-13 02:46:31 +09:00 |
defaultshader.go
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
framebuffer.go
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graphicsdriver/opengl: Rename Driver -> Graphics
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2020-04-04 17:23:38 +09:00 |
graphics_mobile.go
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graphicsdriver/opengl: Use native GLES functions for mobiles
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2020-10-19 03:51:20 +09:00 |
graphics.go
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graphicsdriver/opengl: Use PBO when retrieving pixels
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2020-11-13 09:10:56 +09:00 |
image.go
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restorable: Reland: Do not record pixels if restoring is not requried
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2020-11-14 15:00:16 +09:00 |
locationcache.go
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graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
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2019-02-16 14:35:53 +09:00 |
program.go
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
shader_desktop.go
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graphicsdriver/opengl: Enable dFdx for mobiles
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2020-11-21 19:40:11 +09:00 |
shader_js.go
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graphicsdriver/opengl: Enable dFdx for mobiles
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2020-11-21 19:40:11 +09:00 |
shader_mobile.go
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graphicsdriver/opengl: Enable dFdx for mobiles
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2020-11-21 19:40:11 +09:00 |
shader.go
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shaderir/glsl: Enable dFdx for WebGL
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2020-11-21 19:07:54 +09:00 |
types.go
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Improve panic messages
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2019-02-06 23:43:03 -10:00 |