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2869885816
This is for consistency with number literals we are introducing. Updates #1190
18 lines
263 B
GLSL
18 lines
263 B
GLSL
void F0(in vec2 l0, out vec4 l1) {
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float l2 = float(0);
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float l3 = float(0);
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float l4 = float(0);
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float l5 = float(0);
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F1(l4, l5);
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l2 = l4;
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l3 = l5;
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l1 = vec4(l0, l2, l3);
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return;
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}
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void F1(out float l0, out float l1) {
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l0 = 0.0;
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l1 = 0.0;
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return;
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}
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