ebiten/internal/shader/testdata/atan.expected.vs
2020-09-22 04:29:34 +09:00

11 lines
218 B
GLSL

void F0(in float l0, in float l1, out bool l2);
void F0(in float l0, in float l1, out bool l2) {
float l3 = float(0);
float l4 = float(0);
l3 = atan((l1) / (l0));
l4 = atan(l1, l0);
l2 = (l3) == (l4);
return;
}