ebiten/internal/graphicsdriver/metal
Hajime Hoshi e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
..
ca graphicsdriver/metal: Bug fix: Failed to compile for iOS 2019-12-03 01:03:44 +09:00
mtl graphicsdriver/metal: Avoid synching texture data at ReplacePixels 2020-06-28 19:40:37 +09:00
ns graphicsdriver/metal: Bug fix: Failed to compile for iOS 2019-12-03 01:03:44 +09:00
graphics.go shader: Use the fixed number of images for shaders 2020-07-18 18:27:47 +09:00
README.md Add Metal implementation 2018-12-20 02:37:10 +09:00
view_ios.go graphicsdriver/metal: Bug fix: Sync textures before replacing a region 2020-06-27 03:08:17 +09:00
view_macos.go graphicsdriver/metal: Bug fix: Sync textures before replacing a region 2020-06-27 03:08:17 +09:00
view.go graphicsdriver/metal: Reduce calls of SetLayer 2020-06-14 05:07:33 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)