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ebiten/internal/shader/testdata/issue1238.expected.vs

11 lines
146 B
GLSL

attribute vec2 A0;
void main(void) {
if (true) {
gl_Position = vec4(A0, 0.0, 1.0);
return;
}
gl_Position = vec4(A0, 0.0, 1.0);
return;
}