ebiten/internal/cbackend/cbackend.go
2021-12-23 02:55:54 +09:00

250 lines
5.7 KiB
Go

// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ebitencbackend
// +build ebitencbackend
package cbackend
// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
//
// #include <stdint.h>
//
// struct Gamepad {
// int id;
// char standard;
// int button_num;
// int axis_num;
// char button_pressed[32];
// float button_values[32];
// float axis_values[16];
// };
//
// struct Touch {
// int id;
// int x;
// int y;
// };
//
// // UI
// void EbitenInitializeGame();
// void EbitenGetScreenSize(int* width, int* height);
// void EbitenBeginFrame();
// void EbitenEndFrame();
//
// // Input
// int EbitenGetGamepadNum();
// void EbitenGetGamepads(struct Gamepad* gamepads);
// int EbitenGetTouchNum();
// void EbitenGetTouches(struct Touch* touches);
//
// // Audio
// // TODO: Implement mixing on Go side and reduce the API.
// typedef void (*OnWrittenCallback)(int id);
// void EbitenOpenAudio(int sample_rate, int channel_num, int bit_depth_in_bytes);
// void EbitenCloseAudio();
// int EbitenCreateAudioPlayer(OnWrittenCallback on_written_callback);
// void EbitenAudioPlayerPlay(int id);
// void EbitenAudioPlayerPause(int id);
// void EbitenAudioPlayerWrite(int id, uint8_t* data, int length);
// void EbitenAudioPlayerClose(int id, int immediately);
// double EbitenAudioPlayerGetVolume(int id);
// void EbitenAudioPlayerSetVolume(int id, double volume);
// int EbitenAudioPlayerGetUnplayedBufferSize(int id);
// float EbitenAudioBufferSizeInSeconds();
//
// void EbitenAudioPlayerOnWrittenCallback(int id);
// static int EbitenCreateAudioPlayerProxy() {
// return EbitenCreateAudioPlayer(EbitenAudioPlayerOnWrittenCallback);
// }
import "C"
import (
"runtime"
"sync"
"unsafe"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
)
type Gamepad struct {
ID driver.GamepadID
Standard bool
ButtonNum int
AxisNum int
ButtonPressed [32]bool
ButtonValues [32]float64
AxisValues [16]float64
}
type Touch struct {
ID driver.TouchID
X int
Y int
}
func InitializeGame() {
C.EbitenInitializeGame()
}
func ScreenSize() (int, int) {
var width, height C.int
C.EbitenGetScreenSize(&width, &height)
return int(width), int(height)
}
func BeginFrame() {
C.EbitenBeginFrame()
}
func EndFrame() {
C.EbitenEndFrame()
}
var cGamepads []C.struct_Gamepad
func AppendGamepads(gamepads []Gamepad) []Gamepad {
n := int(C.EbitenGetGamepadNum())
if cap(cGamepads) < n {
cGamepads = append(cGamepads, make([]C.struct_Gamepad, n)...)
} else {
cGamepads = cGamepads[:n]
}
if n > 0 {
C.EbitenGetGamepads(&cGamepads[0])
}
for _, g := range cGamepads {
gamepad := Gamepad{
ID: driver.GamepadID(g.id),
Standard: g.standard != 0,
ButtonNum: int(g.button_num),
AxisNum: int(g.axis_num),
}
for i := 0; i < gamepad.ButtonNum; i++ {
gamepad.ButtonPressed[i] = g.button_pressed[i] != 0
gamepad.ButtonValues[i] = float64(g.button_values[i])
}
for i := 0; i < gamepad.AxisNum; i++ {
gamepad.AxisValues[i] = float64(g.axis_values[i])
}
gamepads = append(gamepads, gamepad)
}
return gamepads
}
var cTouches []C.struct_Touch
func AppendTouches(touches []Touch) []Touch {
n := int(C.EbitenGetTouchNum())
cTouches = cTouches[:0]
if cap(cTouches) < n {
cTouches = append(cTouches, make([]C.struct_Touch, n)...)
} else {
cTouches = cTouches[:n]
}
if n > 0 {
C.EbitenGetTouches(&cTouches[0])
}
for _, t := range cTouches {
touches = append(touches, Touch{
ID: driver.TouchID(t.id),
X: int(t.x),
Y: int(t.y),
})
}
return touches
}
func OpenAudio(sampleRate, channelNum, bitDepthInBytes int) {
C.EbitenOpenAudio(C.int(sampleRate), C.int(channelNum), C.int(bitDepthInBytes))
}
func CloseAudio() {
C.EbitenCloseAudio()
}
func CreateAudioPlayer(onWritten func()) *AudioPlayer {
id := C.EbitenCreateAudioPlayerProxy()
p := &AudioPlayer{
id: id,
}
onWrittenCallbacksM.Lock()
defer onWrittenCallbacksM.Unlock()
onWrittenCallbacks[id] = onWritten
return p
}
func AudioBufferSizeInSeconds() float64 {
return float64(C.EbitenAudioBufferSizeInSeconds())
}
type AudioPlayer struct {
id C.int
}
func (p *AudioPlayer) Play() {
C.EbitenAudioPlayerPlay(p.id)
}
func (p *AudioPlayer) Pause() {
C.EbitenAudioPlayerPause(p.id)
}
func (p *AudioPlayer) Write(buf []byte) {
C.EbitenAudioPlayerWrite(p.id, (*C.uint8_t)(unsafe.Pointer(&buf[0])), C.int(len(buf)))
runtime.KeepAlive(buf)
}
func (p *AudioPlayer) Close(immediately bool) {
var i C.int
if immediately {
i = 1
}
C.EbitenAudioPlayerClose(p.id, i)
onWrittenCallbacksM.Lock()
defer onWrittenCallbacksM.Unlock()
delete(onWrittenCallbacks, p.id)
}
func (p *AudioPlayer) Volume() float64 {
return float64(C.EbitenAudioPlayerGetVolume(p.id))
}
func (p *AudioPlayer) SetVolume(volume float64) {
C.EbitenAudioPlayerSetVolume(p.id, C.double(volume))
}
func (p *AudioPlayer) UnplayedBufferSize() int {
return int(C.EbitenAudioPlayerGetUnplayedBufferSize(p.id))
}
var (
onWrittenCallbacks = map[C.int]func(){}
onWrittenCallbacksM sync.Mutex
)
//export EbitenAudioPlayerOnWrittenCallback
func EbitenAudioPlayerOnWrittenCallback(id C.int) {
onWrittenCallbacksM.Lock()
defer onWrittenCallbacksM.Unlock()
if c, ok := onWrittenCallbacks[id]; ok {
c()
}
}