2021-12-17 07:03:23 +01:00
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ebitencbackend
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// +build ebitencbackend
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package cbackend
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// #cgo !darwin LDFLAGS: -Wl,-unresolved-symbols=ignore-all
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// #cgo darwin LDFLAGS: -Wl,-undefined,dynamic_lookup
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//
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// #include <stdint.h>
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//
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// struct Gamepad {
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// int id;
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// char standard;
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// int button_num;
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// int axis_num;
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// char button_pressed[32];
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// float button_values[32];
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// float axis_values[16];
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// };
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//
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// struct Touch {
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// int id;
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// int x;
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// int y;
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// };
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//
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// // UI
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// void EbitenInitializeGame();
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// void EbitenGetScreenSize(int* width, int* height);
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// void EbitenBeginFrame();
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// void EbitenEndFrame();
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//
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// // Input
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// int EbitenGetGamepadNum();
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// void EbitenGetGamepads(struct Gamepad* gamepads);
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// int EbitenGetTouchNum();
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// void EbitenGetTouches(struct Touch* touches);
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//
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// // Audio
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2021-12-22 18:55:54 +01:00
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// // TODO: Implement mixing on Go side and reduce the API.
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2021-12-17 07:03:23 +01:00
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// typedef void (*OnWrittenCallback)(int id);
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// void EbitenOpenAudio(int sample_rate, int channel_num, int bit_depth_in_bytes);
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// void EbitenCloseAudio();
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// int EbitenCreateAudioPlayer(OnWrittenCallback on_written_callback);
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// void EbitenAudioPlayerPlay(int id);
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// void EbitenAudioPlayerPause(int id);
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// void EbitenAudioPlayerWrite(int id, uint8_t* data, int length);
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// void EbitenAudioPlayerClose(int id, int immediately);
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// double EbitenAudioPlayerGetVolume(int id);
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// void EbitenAudioPlayerSetVolume(int id, double volume);
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// int EbitenAudioPlayerGetUnplayedBufferSize(int id);
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2021-12-22 18:55:54 +01:00
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// float EbitenAudioBufferSizeInSeconds();
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2021-12-17 07:03:23 +01:00
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//
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// void EbitenAudioPlayerOnWrittenCallback(int id);
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// static int EbitenCreateAudioPlayerProxy() {
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// return EbitenCreateAudioPlayer(EbitenAudioPlayerOnWrittenCallback);
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// }
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import "C"
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import (
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"runtime"
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"sync"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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)
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type Gamepad struct {
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ID driver.GamepadID
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Standard bool
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ButtonNum int
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AxisNum int
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ButtonPressed [32]bool
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ButtonValues [32]float64
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AxisValues [16]float64
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}
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type Touch struct {
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ID driver.TouchID
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X int
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Y int
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}
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func InitializeGame() {
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C.EbitenInitializeGame()
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}
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func ScreenSize() (int, int) {
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var width, height C.int
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C.EbitenGetScreenSize(&width, &height)
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return int(width), int(height)
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}
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func BeginFrame() {
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C.EbitenBeginFrame()
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}
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func EndFrame() {
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C.EbitenEndFrame()
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}
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var cGamepads []C.struct_Gamepad
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func AppendGamepads(gamepads []Gamepad) []Gamepad {
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n := int(C.EbitenGetGamepadNum())
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if cap(cGamepads) < n {
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cGamepads = append(cGamepads, make([]C.struct_Gamepad, n)...)
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} else {
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cGamepads = cGamepads[:n]
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}
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if n > 0 {
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C.EbitenGetGamepads(&cGamepads[0])
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}
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for _, g := range cGamepads {
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gamepad := Gamepad{
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ID: driver.GamepadID(g.id),
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Standard: g.standard != 0,
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ButtonNum: int(g.button_num),
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AxisNum: int(g.axis_num),
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}
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for i := 0; i < gamepad.ButtonNum; i++ {
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gamepad.ButtonPressed[i] = g.button_pressed[i] != 0
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gamepad.ButtonValues[i] = float64(g.button_values[i])
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}
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for i := 0; i < gamepad.AxisNum; i++ {
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gamepad.AxisValues[i] = float64(g.axis_values[i])
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}
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gamepads = append(gamepads, gamepad)
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}
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return gamepads
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}
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var cTouches []C.struct_Touch
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func AppendTouches(touches []Touch) []Touch {
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n := int(C.EbitenGetTouchNum())
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cTouches = cTouches[:0]
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if cap(cTouches) < n {
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cTouches = append(cTouches, make([]C.struct_Touch, n)...)
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} else {
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cTouches = cTouches[:n]
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}
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if n > 0 {
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C.EbitenGetTouches(&cTouches[0])
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}
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for _, t := range cTouches {
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touches = append(touches, Touch{
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ID: driver.TouchID(t.id),
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X: int(t.x),
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Y: int(t.y),
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})
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}
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return touches
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}
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func OpenAudio(sampleRate, channelNum, bitDepthInBytes int) {
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C.EbitenOpenAudio(C.int(sampleRate), C.int(channelNum), C.int(bitDepthInBytes))
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}
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func CloseAudio() {
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C.EbitenCloseAudio()
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}
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func CreateAudioPlayer(onWritten func()) *AudioPlayer {
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id := C.EbitenCreateAudioPlayerProxy()
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p := &AudioPlayer{
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id: id,
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}
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onWrittenCallbacksM.Lock()
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defer onWrittenCallbacksM.Unlock()
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onWrittenCallbacks[id] = onWritten
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return p
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}
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2021-12-22 18:55:54 +01:00
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func AudioBufferSizeInSeconds() float64 {
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return float64(C.EbitenAudioBufferSizeInSeconds())
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}
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2021-12-17 07:03:23 +01:00
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type AudioPlayer struct {
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id C.int
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}
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func (p *AudioPlayer) Play() {
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C.EbitenAudioPlayerPlay(p.id)
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}
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func (p *AudioPlayer) Pause() {
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C.EbitenAudioPlayerPause(p.id)
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}
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func (p *AudioPlayer) Write(buf []byte) {
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C.EbitenAudioPlayerWrite(p.id, (*C.uint8_t)(unsafe.Pointer(&buf[0])), C.int(len(buf)))
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runtime.KeepAlive(buf)
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}
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func (p *AudioPlayer) Close(immediately bool) {
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var i C.int
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if immediately {
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i = 1
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}
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C.EbitenAudioPlayerClose(p.id, i)
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onWrittenCallbacksM.Lock()
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defer onWrittenCallbacksM.Unlock()
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delete(onWrittenCallbacks, p.id)
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}
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func (p *AudioPlayer) Volume() float64 {
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return float64(C.EbitenAudioPlayerGetVolume(p.id))
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}
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func (p *AudioPlayer) SetVolume(volume float64) {
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C.EbitenAudioPlayerSetVolume(p.id, C.double(volume))
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}
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func (p *AudioPlayer) UnplayedBufferSize() int {
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return int(C.EbitenAudioPlayerGetUnplayedBufferSize(p.id))
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}
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var (
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onWrittenCallbacks = map[C.int]func(){}
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onWrittenCallbacksM sync.Mutex
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)
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//export EbitenAudioPlayerOnWrittenCallback
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func EbitenAudioPlayerOnWrittenCallback(id C.int) {
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onWrittenCallbacksM.Lock()
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defer onWrittenCallbacksM.Unlock()
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if c, ok := onWrittenCallbacks[id]; ok {
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c()
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}
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}
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