Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi e7611139c3 uidriver/js: Bug fix: Watch the state regularly instead of events
visibilitystate is sometimes not called and in this case the app
does not come back.

This fix creates another goroutine to watch the state, and remove
event handlers.

Fixes #961
2019-10-21 00:04:07 +09:00
audio vorbis: Embed files for tests 2019-09-15 19:50:56 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Refactoring 2019-10-19 02:28:55 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil graphics: Use 1x1 image for empty images 2019-07-30 23:11:06 +09:00
event Fix misspellings 2019-10-12 01:10:53 +09:00
examples examples/flappy: Change the spelling: Gameover -> Game over 2019-10-18 02:15:37 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal uidriver/js: Bug fix: Watch the state regularly instead of events 2019-10-21 00:04:07 +09:00
mobile mobile/ebitenmobileview: Bug fix: Use Math.floor to shrink the size a little bit 2019-10-17 12:21:06 +09:00
text Make go vet a little happier on macOS 2019-07-22 20:16:22 +09:00
vector graphics: Fix wrong comments 2019-07-31 01:58:54 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
.travis.yml Add go vet to .travis.yml 2019-10-07 03:12:19 +09:00
AUTHORS Add David Linus Briemann to AUTHORS 2019-10-09 00:56:48 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Misspelling 2018-10-13 00:07:48 +09:00
CONTRIBUTING.md Add CONTRIBUTING.md 2019-02-08 16:23:48 -10:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Update documents 2019-10-13 17:33:10 +09:00
export_test.go graphics: Use 'negative' mipmap when enlarging a too small image 2019-07-30 23:03:55 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go event: Auto-generate event definitions (#935) 2019-09-12 11:32:20 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go event: Add a converting function from driver.Event to event.Event 2019-09-12 21:59:13 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod Update Oto version for more efficent memory usage 2019-10-20 17:00:45 +09:00
go.sum Update Oto version for more efficent memory usage 2019-10-20 17:00:45 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
graphicsdriver_ios.go Add 'ebitengl' build tag to force to use GL 2019-10-13 16:58:33 +09:00
graphicsdriver_mac.go Add 'ebitengl' build tag to force to use GL 2019-10-13 16:58:33 +09:00
graphicsdriver_opengl.go Add 'ebitengl' build tag to force to use GL 2019-10-13 16:58:33 +09:00
image_test.go graphics: Bug fix: unexpected panic at Set with an out-of-range position 2019-10-12 02:28:55 +09:00
image.go buffered: Allow Set before the game runs 2019-10-12 03:13:29 +09:00
imagedumper_desktop.go graphics: Refactoring: Remove imports 2019-09-19 02:17:35 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
keys.go input: driver.Key now distinguishes left/right modifier keys 2019-09-01 23:49:00 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mipmap_test.go graphics: Use 'negative' mipmap when enlarging a too small image 2019-07-30 23:03:55 +09:00
mipmap.go buffered: Allow Set before the game runs 2019-10-12 03:13:29 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md Fix documentations 2019-08-18 18:33:51 +09:00
run.go ui: Auto scaling on browsers 2019-10-15 00:02:02 +09:00
uicontext.go graphics: Add buffered package 2019-09-21 22:34:37 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
vertex.go Reland: graphics: Reuse vertices backend and reduce allocating 2019-09-29 01:36:00 +09:00

Ebiten

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A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

flappy

Platforms

  • Windows (No Cgo!)
  • macOS
  • Linux
  • FreeBSD
  • Android
  • iOS
  • Web browsers (Chrome, Firefox, Safari and Edge)

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.