ebiten/internal/graphics
2016-04-08 21:45:53 +09:00
..
opengl graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer) 2016-04-08 21:45:53 +09:00
draw.go graphics: Refactoring 2016-04-08 04:39:13 +09:00
framebuffer.go graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
math_test.go graphics: NextPowerOf2Int -> NextPowerOf2Int32 2016-02-27 02:35:05 +09:00
math.go graphics: NextPowerOf2Int -> NextPowerOf2Int32 2016-02-27 02:35:05 +09:00
program.go graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
shader.go image: Remove drawing lines and rects (#142) 2016-02-06 17:57:20 +09:00
texture.go graphics: Bug fix #186 by clearing non-black-or-white color 2016-03-17 03:31:12 +09:00