Ebitengine - A dead simple 2D game engine for Go
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2019-11-10 16:53:46 +09:00
audio Revert "audio: Bug fix: Fill empty data even when audio is suspended" 2019-11-09 15:27:24 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Refactoring 2019-10-19 02:28:55 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil graphics: Use 1x1 image for empty images 2019-07-30 23:11:06 +09:00
event Fix misspellings 2019-10-12 01:10:53 +09:00
examples uidriver/js: Bug fix: Needed to initialize pseudoScale with the given scale 2019-10-27 17:16:49 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal web: Bug fix: iPad was not recognized as iOS 2019-11-10 16:53:46 +09:00
mobile mobile/ebitenmobileview: Bug fix: Use Math.floor to shrink the size a little bit 2019-10-17 12:21:06 +09:00
text Make go vet a little happier on macOS 2019-07-22 20:16:22 +09:00
vector graphics: Fix wrong comments 2019-07-31 01:58:54 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
.travis.yml Update Go versions in .travis.yml 2019-10-22 14:32:34 +09:00
AUTHORS Add David Linus Briemann to AUTHORS 2019-10-09 00:56:48 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Misspelling 2018-10-13 00:07:48 +09:00
CONTRIBUTING.md Add CONTRIBUTING.md 2019-02-08 16:23:48 -10:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Update documents 2019-10-13 17:33:10 +09:00
export_test.go graphics: Use 'negative' mipmap when enlarging a too small image 2019-07-30 23:03:55 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go event: Auto-generate event definitions (#935) 2019-09-12 11:32:20 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go event: Add a converting function from driver.Event to event.Event 2019-09-12 21:59:13 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod Update Oto version to 0.5.2 2019-11-03 00:09:04 +09:00
go.sum Update go.sum 2019-11-08 23:58:13 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
graphicsdriver_ios.go Add 'ebitengl' build tag to force to use GL 2019-10-13 16:58:33 +09:00
graphicsdriver_mac.go Add 'ebitengl' build tag to force to use GL 2019-10-13 16:58:33 +09:00
graphicsdriver_opengl.go Add 'ebitengl' build tag to force to use GL 2019-10-13 16:58:33 +09:00
image_test.go graphics: Bug fix: unexpected panic at Set with an out-of-range position 2019-10-12 02:28:55 +09:00
image.go buffered: Allow Set before the game runs 2019-10-12 03:13:29 +09:00
imagedumper_desktop.go graphics: Refactoring: Remove imports 2019-09-19 02:17:35 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
keys.go input: driver.Key now distinguishes left/right modifier keys 2019-09-01 23:49:00 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mipmap_test.go graphics: Use 'negative' mipmap when enlarging a too small image 2019-07-30 23:03:55 +09:00
mipmap.go buffered: Allow Set before the game runs 2019-10-12 03:13:29 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md Fix documentations 2019-08-18 18:33:51 +09:00
run.go uidriver/js: Bug fix: Needed to initialize pseudoScale with the given scale 2019-10-27 17:16:49 +09:00
uicontext.go graphics: Add buffered package 2019-09-21 22:34:37 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
vertex.go Reland: graphics: Reuse vertices backend and reduce allocating 2019-09-29 01:36:00 +09:00

Ebiten

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A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

flappy

Platforms

  • Windows (No Cgo!)
  • macOS
  • Linux
  • FreeBSD
  • Android
  • iOS
  • Web browsers (Chrome, Firefox, Safari and Edge)

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.