ebiten/internal/devicescale/impl_ios.go
divVerent 5bc7b93e6f
Move VideoModeScaleAt into internal/uidriver/glfw. (#1812)
It's only used by GLFW, and has been in devicescale only to ease migration
to separate video mode vs content scaling.

Updates #1774
2021-09-15 12:47:04 +09:00

33 lines
935 B
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ios
// +build ios
package devicescale
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework Foundation -framework UIKit
//
// #import <UIKit/UIKit.h>
//
// static double devicePixelRatio() {
// return [[UIScreen mainScreen] nativeScale];
// }
import "C"
func impl(x, y int) float64 {
return float64(C.devicePixelRatio())
}