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In general, it is impossible to treat gamepad inputtings as events. With FPSModeVsyncOffMinimum, the application cannot update with gamepad inputtings. |
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.. | ||
gamepad_android.go | ||
gamepad_ios.go | ||
gamepad.go | ||
graphics_ios.go | ||
graphics_opengl.go | ||
input.go | ||
keys.go | ||
ui.go | ||
vibrate_android.go | ||
vibrate_ios.go |