ebiten/internal/uidriver/mobile
Hajime Hoshi ee1b5e2044 internal/uidriver/mobile: stop requesting a frame on gamepads
In general, it is impossible to treat gamepad inputtings as events.
With FPSModeVsyncOffMinimum, the application cannot update with
gamepad inputtings.
2022-02-04 22:46:41 +09:00
..
gamepad_android.go internal/uidriver/mobile: stop requesting a frame on gamepads 2022-02-04 22:46:41 +09:00
gamepad_ios.go internal/gamepaddb: enable mappings for iOS 2022-01-09 17:57:09 +09:00
gamepad.go internal/uidriver/mobile: separate the gamepad part 2022-02-04 14:54:20 +09:00
graphics_ios.go internal/uidriver/mobile: Fix the package name in a panic message 2021-10-16 20:13:36 +09:00
graphics_opengl.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
input.go internal/uidriver/mobile: separate the gamepad part 2022-02-04 14:54:20 +09:00
keys.go ebiten: Change the key name convention to follow the Web standard 2021-04-14 22:49:07 +09:00
ui.go internal/uidriver/mobile: separate the gamepad part 2022-02-04 14:54:20 +09:00
vibrate_android.go internal/uidriver/mobile: make Vibrate async 2022-01-26 22:36:31 +09:00
vibrate_ios.go internal/uidriver/mobile: bug fix: use AVFoudation instead of AVFAudio for old iOS 2022-01-27 00:28:01 +09:00