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fcd4453e4f
Unfortunately, there are several issues in RunOnMainThread: * RunOnMainThread cannot be portable: It is impossible to implement this correctly on mobiles. * RunOnMainThread doesn't make sense on mobiles: the rendering works on a different thread (goroutine) on mobiles. * RunOnMainThread can cause deadlocks very easily. Until we find a better solution, let's remove this. Closes #1945 |
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command.go | ||
doc.go | ||
image_test.go | ||
image.go | ||
shader.go | ||
thread.go |