ebiten/internal/graphicscommand
Hajime Hoshi 7d998d8203 internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal
Inserting a dummy rendering command after ReplacePixels and before
DrawTriangles solved the issue. This is a very dirty hack, but
there seems no other better way.

Closes #2154
2022-07-03 16:00:39 +09:00
..
command.go ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_test.go internal/restorable: treat texels instead of pixels 2022-04-02 04:25:27 +09:00
image.go internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal 2022-07-03 16:00:39 +09:00
shader.go ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
thread.go internal/graphicscommand: add a comment 2022-02-28 00:15:52 +09:00