ebiten/internal
2023-02-25 02:08:50 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas internal/atlas: refactoring: use moveTo to make an image isolated 2023-02-23 02:23:03 +09:00
buffered internal/buffered: bug fix: functions were not concurrent-safe 2023-02-21 20:38:06 +09:00
builtinshader internal/builtinshader: fix comments 2022-10-10 13:14:37 +09:00
clock all: update URLs in comments 2022-11-21 01:46:50 +09:00
cocoa all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad internal/gamepad: refactoring 2023-02-02 22:33:01 +09:00
gamepaddb internal/gamepaddb: update the database 2023-02-02 22:00:34 +09:00
glfw ebiten: add AppendDroppedFiles 2023-01-22 17:22:25 +09:00
goglfw internal/goglfw: use platform agnostic functions for context_windows.go (#2570) 2023-02-10 02:35:17 +09:00
graphics all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
graphicscommand all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
graphicsdriver internal/graphicsdriver/directx: bug fix: getting pixels with non-zero position might not work 2023-02-25 02:08:50 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/graphics: use flatten []float32 slice instead of [][]float32 2022-12-03 20:23:58 +09:00
packing internal/packing: allow initialization with a rectangle size 2023-02-23 00:45:42 +09:00
png all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
processtest internal/processtest: set timeout 2023-02-18 17:36:31 +09:00
restorable Revert "internal/restorable: use a smaller size rectangle for staleRegion" 2023-02-24 21:56:32 +09:00
shader internal/shader: bug fix: check the type for composite literal 2023-02-20 23:07:11 +09:00
shaderir all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
ui internal/ui: bug fix: dstRegion should not exceed the image region 2023-02-21 14:15:39 +09:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00