ebiten/internal
Hajime Hoshi f6c3e0579f shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
2020-08-13 00:01:16 +09:00
..
affine
buffered Swap the order of the dependencies 'buffered and 'mipmap' 2020-07-26 12:15:23 +09:00
clock
colormcache ebitenutil: Cache ColorM and reuse them at DrawRect 2020-06-29 22:35:28 +09:00
devicescale
driver ebiten: Add new shader builtin functions: image[N]TextureBoundAt 2020-08-11 03:24:54 +09:00
glfw
graphics ebiten: Bug fix: Fix the texel calculation 2020-08-11 04:15:07 +09:00
graphicscommand ebiten: Bug fix: Fix the texel calculation 2020-08-11 04:15:07 +09:00
graphicsdriver ebiten: Bug fix: Fix the texel calculation 2020-08-11 04:15:07 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
jsutil Remove MonoGame support 2020-05-08 19:32:28 +09:00
mipmap mipmap: Bug fix: HasHighPrecisionFloat cannot be called before the main loop 2020-07-29 12:46:09 +09:00
packing Typo Corrections from https://goreportcard.com/ (#1042) 2020-01-01 23:59:56 +09:00
png
restorable shaderir/metal: Implement the shader IR compiler for Metal 2020-08-08 19:14:57 +09:00
shader shaderir: Adopt the precision 10 for float literals 2020-08-13 00:01:16 +09:00
shaderir shaderir: Adopt the precision 10 for float literals 2020-08-13 00:01:16 +09:00
shareable ebiten: Bug fix: Source regions should not be passed when not needed 2020-08-12 02:12:35 +09:00
testflock
testing ebiten: Bug fix: Fix the texel calculation 2020-08-11 04:15:07 +09:00
thread
uidriver
web mipmap: Avoid using the vertex backend when GopherJS is not used 2020-07-14 12:16:37 +09:00