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609a3c4e22
In shaders, texCoord is always in texture0's texels. Convert them at imageNTextureAt functions correctly. Fixes #1290 |
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command.go | ||
debug_ebitendebug.go | ||
debug_notebitendebug.go | ||
doc.go | ||
image_test.go | ||
image.go | ||
shader.go |