ebiten/internal/ui
theinternetftw 5774cf808f
internal/ui: show window after first draw on glfw (#2875)
Fixes #2725 by avoiding the flash in the first place. Showing the
window this way was already default on macOS; This makes it default
for all glfw platforms.

Closes #2725
2023-12-29 14:16:54 +09:00
..
api_windows.go all: remove unnecessary build tag restrictions 2023-10-01 23:27:57 +09:00
context.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
hideconsole_windows.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
image.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
init_nintendosdk.cpp all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
init_nintendosdk.h internal/ui: rename ebitengine_Init -> ebitengine_Initialize 2023-01-03 19:23:38 +09:00
input_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
input_js.go internal/ui: refactoring 2023-10-29 18:29:41 +09:00
input_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
input_nintendosdk.cpp internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
input_nintendosdk.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
input_nintendosdk.h internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input_playstation5.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
input.go internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
keys_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
keys_js.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
keys_mobile.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
keys.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
monitor_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
notprofile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
profile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
run_notsinglethread.go ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag 2023-11-05 00:01:44 +09:00
run_singlethread.go ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag 2023-11-05 00:01:44 +09:00
run.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
shader.go ebiten: replace (*ebiten.Shader).Dispose with Deallocate 2023-11-03 16:25:18 +09:00
ui_android.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_darwin.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_glfw.go internal/ui: show window after first draw on glfw (#2875) 2023-12-29 14:16:54 +09:00
ui_ios.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_js.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
ui_linbsd.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui_mobile.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
ui_nintendosdk.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
ui_playstation5.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
ui_windows.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
ui.go internal/ui: refactoring: reduce usages of renderThread 2023-12-17 16:21:07 +09:00
window_glfw.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
window.go ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough 2023-09-18 18:31:22 +09:00